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Plan class, skills, stats and gear in one place. The link in your address bar is the build — copy it to share, or save it to your library.
How far each value has been checked is shown as a badge on the formula behind it — from verified in-game down to our own estimate. Gear staging and the damage numbers are the least settled. Spotted something off? Feedback is very welcome. Formulas & sources →
Permanently increases Flee; also grants Movement Speed (MSPD).
Lv. 1 — Flee +11, MSPD +5%
Lv. 2 — Flee +12, MSPD +5%
Lv. 3 — Flee +13, MSPD +5%
Lv. 4 — Flee +14, MSPD +5%
Lv. 5 — Flee +15, MSPD +5%
Lv. 6 — Flee +16, MSPD +5%
Lv. 7 — Flee +17, MSPD +5%
Lv. 8 — Flee +18, MSPD +5%
Lv. 9 — Flee +19, MSPD +5%
Lv. 10 — Flee +20, MSPD +5%
Assassin
2nd Class
Needs Job Lv 1
A
Advanced Katar Mastery
0/10
Passive
On crit with normal attack, grants stacking buffs for 10s (up to 5 stacks).
Lv. 1 — Crit +1
Lv. 2 — Crit +1, ASPD +1%
Lv. 3 — Crit +2, ASPD +1%
Lv. 4 — Crit +2, ASPD +2%
Lv. 5 — Crit +2, ASPD +3%
Lv. 6 — Crit +2, ASPD +4%
Lv. 7 — Crit +2, ASPD +5%
Lv. 8 — Crit +2, ASPD +6%
Lv. 9 — Crit +2, ASPD +7%
Lv. 10 — Crit +2, ASPD +8%
B
Back Slide
0/10
Dash 10m opposite to chosen direction, then enter Cloak/Hide for 10s. Resets cooldown of Eraser Cutter. Cast 0s.
Lv. 1 — Cooldown 15.0s, SP 1
Lv. 2 — Cooldown 14.5s, SP 2
Lv. 3 — Cooldown 14.0s, SP 3
Lv. 4 — Cooldown 13.5s, SP 4
Lv. 5 — Cooldown 13.0s, SP 5
Lv. 6 — Cooldown 12.5s, SP 6
Lv. 7 — Cooldown 12.0s, SP 7
Lv. 8 — Cooldown 11.5s, SP 8
Lv. 9 — Cooldown 11.0s, SP 9
Lv. 10 — Cooldown 10.5s, SP 10
D
Dual Hand Training
0/10
Passive
Double Attack 5
Improves ASPD and AGI when dual-wielding daggers.
Lv. 1 — ASPD +1%
Lv. 2 — AGI +1
Lv. 3 — ASPD +2% total
Lv. 4 — AGI +2 total
Lv. 5 — ASPD +3% total
Lv. 6 — AGI +3 total
Lv. 7 — ASPD +4% total
Lv. 8 — AGI +4 total
Lv. 9 — ASPD +5% total
Lv. 10 — AGI +5 total
E
Enchant Deadly Poison
0/10
Casting grants Enchant Deadly Poison for 60s. Increases Physical ATK and chance to inflict 1 stack of Poison for 3s. Cast 0s. Cooldown 20s. SP 10.
Lv. 1 — +5 ATK; 50% chance
Lv. 2 — +10 ATK; 60%
Lv. 3 — +15 ATK; 65%
Lv. 4 — +20 ATK; 70%
Lv. 5 — +25 ATK; 75%
Lv. 6 — +30 ATK; 80%
Lv. 7 — +35 ATK; 85%
Lv. 8 — +40 ATK; 90%
Lv. 9 — +45 ATK; 95%
Lv. 10 — +50 ATK; 100%
E
Enchant Poison
0/5
60s buff. Normal attacks deal Poison. On hit, chance to inflict Poison for 3s. Cast 0s. Cooldown 20s. SP equals skill level.
Lv. 1 — 30% chance, SP 1
Lv. 2 — 35% chance, SP 2
Lv. 3 — 40% chance, SP 3
Lv. 4 — 45% chance, SP 4
Lv. 5 — 50% chance, SP 5
K
Katar Mastery
0/10
Passive
On crit with normal attack, grants stacking buffs for 10s (up to 5 stacks).
Lv. 1 — +12 ATK
Lv. 2 — +14 ATK
Lv. 3 — +16 ATK
Lv. 4 — +18 ATK
Lv. 5 — +20 ATK
Lv. 6 — +22 ATK
Lv. 7 — +24 ATK
Lv. 8 — +26 ATK
Lv. 9 — +28 ATK
Lv. 10 — +30 ATK
Stats & Buffs
1 = 1
next 2
1 = 1
next 2
1 = 1
next 2
1 = 1
next 2
1 = 1
next 2
1 = 1
next 2
Playable from level 1
Active buffs
0 active
No buffs yet. Add party/self buffs below — their stat bonuses fold into your Summary and derived stats.
Add a buff
Party buffs, your own skills and consumables — grouped by where they come from.
Gear
Refine, cards and random options of gear you own live in My Equipment
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Combat
Pick a target monster to see hit, dodge and crit chances, expected damage and kill metrics for this build — computed live from the instance's formulas and combat tables.