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Plan class, skills, stats and gear in one place. The link in your address bar is the build — copy it to share, or save it to your library.
How far each value has been checked is shown as a badge on the formula behind it — from verified in-game down to our own estimate. Gear staging and the damage numbers are the least settled. Spotted something off? Feedback is very welcome. Formulas & sources →
Spend your status points and set base and job level. Active buffs sit below — they count into the same totals as gear.
Skills
Novice
BaseFirst Aid
0/1Applies first aid and restores 30 HP to yourself.
- Lv. 1 — Restore 30 HP · 10ms cd
Normal Attack
1/1Deals (50% +20) neutral DMPG to a target within 10 meters
- Lv. 1 — Deals 50% neutral physical damage to a single target. (0 SP)
Smite
0/1Deliver a powerful blow to a target inflicting 80% neutral physical damage.
- Lv. 1 — 80% neutral physical damage (0 SP) · 5ms cd
Thief
1st ClassDouble Attack
0/10With Dagger: each normal attack has a chance to deal double damage. With Katar: increases Crit rate.
- Lv. 1 — Dagger: 5% chance double damage; Katar: Crit +2%
- Lv. 2 — Dagger: 10%; Katar: Crit +4%
- Lv. 3 — Dagger: 15%; Katar: Crit +6%
- Lv. 4 — Dagger: 20%; Katar: Crit +8%
- Lv. 5 — Dagger: 25%; Katar: Crit +10%
- Lv. 6 — Dagger: 30%; Katar: Crit +12%
- Lv. 7 — Dagger: 35%; Katar: Crit +14%
- Lv. 8 — Dagger: 40%; Katar: Crit +16%
- Lv. 9 — Dagger: 45%; Katar: Crit +18%
- Lv. 10 — Dagger: 50%; Katar: Crit +20%
Increase Dodge
0/10Permanently increases Flee; also grants Movement Speed (MSPD).
- Lv. 1 — Flee +11, MSPD +5%
- Lv. 2 — Flee +12, MSPD +5%
- Lv. 3 — Flee +13, MSPD +5%
- Lv. 4 — Flee +14, MSPD +5%
- Lv. 5 — Flee +15, MSPD +5%
- Lv. 6 — Flee +16, MSPD +5%
- Lv. 7 — Flee +17, MSPD +5%
- Lv. 8 — Flee +18, MSPD +5%
- Lv. 9 — Flee +19, MSPD +5%
- Lv. 10 — Flee +20, MSPD +5%
Assassin
2nd ClassAdvanced Katar Mastery
0/10On crit with normal attack, grants stacking buffs for 10s (up to 5 stacks).
- Lv. 1 — Crit +1
- Lv. 2 — Crit +1, ASPD +1%
- Lv. 3 — Crit +2, ASPD +1%
- Lv. 4 — Crit +2, ASPD +2%
- Lv. 5 — Crit +2, ASPD +3%
- Lv. 6 — Crit +2, ASPD +4%
- Lv. 7 — Crit +2, ASPD +5%
- Lv. 8 — Crit +2, ASPD +6%
- Lv. 9 — Crit +2, ASPD +7%
- Lv. 10 — Crit +2, ASPD +8%
Back Slide
0/10Dash 10m opposite to chosen direction, then enter Cloak/Hide for 10s. Resets cooldown of Eraser Cutter. Cast 0s.
- Lv. 1 — Cooldown 15.0s, SP 1
- Lv. 2 — Cooldown 14.5s, SP 2
- Lv. 3 — Cooldown 14.0s, SP 3
- Lv. 4 — Cooldown 13.5s, SP 4
- Lv. 5 — Cooldown 13.0s, SP 5
- Lv. 6 — Cooldown 12.5s, SP 6
- Lv. 7 — Cooldown 12.0s, SP 7
- Lv. 8 — Cooldown 11.5s, SP 8
- Lv. 9 — Cooldown 11.0s, SP 9
- Lv. 10 — Cooldown 10.5s, SP 10
Dual Hand Training
0/10- Double Attack 5
Improves ASPD and AGI when dual-wielding daggers.
- Lv. 1 — ASPD +1%
- Lv. 2 — AGI +1
- Lv. 3 — ASPD +2% total
- Lv. 4 — AGI +2 total
- Lv. 5 — ASPD +3% total
- Lv. 6 — AGI +3 total
- Lv. 7 — ASPD +4% total
- Lv. 8 — AGI +4 total
- Lv. 9 — ASPD +5% total
- Lv. 10 — AGI +5 total
Enchant Deadly Poison
0/10Casting grants Enchant Deadly Poison for 60s. Increases Physical ATK and chance to inflict 1 stack of Poison for 3s. Cast 0s. Cooldown 20s. SP 10.
- Lv. 1 — +5 ATK; 50% chance
- Lv. 2 — +10 ATK; 60%
- Lv. 3 — +15 ATK; 65%
- Lv. 4 — +20 ATK; 70%
- Lv. 5 — +25 ATK; 75%
- Lv. 6 — +30 ATK; 80%
- Lv. 7 — +35 ATK; 85%
- Lv. 8 — +40 ATK; 90%
- Lv. 9 — +45 ATK; 95%
- Lv. 10 — +50 ATK; 100%
Enchant Poison
0/560s buff. Normal attacks deal Poison. On hit, chance to inflict Poison for 3s. Cast 0s. Cooldown 20s. SP equals skill level.
- Lv. 1 — 30% chance, SP 1
- Lv. 2 — 35% chance, SP 2
- Lv. 3 — 40% chance, SP 3
- Lv. 4 — 45% chance, SP 4
- Lv. 5 — 50% chance, SP 5
Katar Mastery
0/10On crit with normal attack, grants stacking buffs for 10s (up to 5 stacks).
- Lv. 1 — +12 ATK
- Lv. 2 — +14 ATK
- Lv. 3 — +16 ATK
- Lv. 4 — +18 ATK
- Lv. 5 — +20 ATK
- Lv. 6 — +22 ATK
- Lv. 7 — +24 ATK
- Lv. 8 — +26 ATK
- Lv. 9 — +28 ATK
- Lv. 10 — +30 ATK
Guillotine Cross
3rd ClassAntidote
0/10Remove Poison from yourself. Cast 0s. Cooldown reduces by 0.5s per level.
- Lv. 1 — CD 14.5s
- Lv. 2 — CD 14.0s
- Lv. 3 — CD 13.5s
- Lv. 4 — CD 13.0s
- Lv. 5 — CD 12.5s
- Lv. 6 — CD 12.0s
- Lv. 7 — CD 11.5s
- Lv. 8 — CD 11.0s
- Lv. 9 — CD 10.5s
- Lv. 10 — CD 10.0s
Bully
0/10- Cloaking Exceed 5
Increases damage dealt to enemies with a status effect.
- Lv. 1 — +0.5% damage vs statused enemies
- Lv. 2 — +1.0%
- Lv. 3 — +1.5%
- Lv. 4 — +2.0%
- Lv. 5 — +2.5%
- Lv. 6 — +3.0%
- Lv. 7 — +3.5%
- Lv. 8 — +4.0%
- Lv. 9 — +4.5%
- Lv. 10 — +5.0%
Cloaking Exceed
0/10Upgraded cloaking. Enter Cloaking Exceed for 10s. MSPD +6% at Lv1. Ends after taking 5 hits or after dealing damage. Cast 0s. Cooldown reduces by 0.5s per level. SP 0.
- Lv. 1 — MSPD +6%, CD 19.5s
- Lv. 2 — MSPD +7%, CD 19.0s
- Lv. 3 — MSPD +8%, CD 18.5s
- Lv. 4 — MSPD +9%, CD 18.0s
- Lv. 5 — MSPD +10%, CD 17.5s
- Lv. 6 — MSPD +11%, CD 17.0s
- Lv. 7 — MSPD +12%, CD 16.5s
- Lv. 8 — MSPD +13%, CD 16.0s
- Lv. 9 — MSPD +14%, CD 15.5s
- Lv. 10 — MSPD +15%, CD 15.0s
Cross Ripper Slasher
0/5- Cloaking Exceed 9
- Rolling Cutter 10
Target within 8m, hurl spinning blades. Per blade: % Physical ATK as Neutral. At 4 blades, cooldown is refreshed.
- Lv. 1 — 30% per blade
- Lv. 2 — 35% per blade
- Lv. 3 — 40% per blade
- Lv. 4 — 45% per blade
- Lv. 5 — 50% per blade
Dark Claw
0/5Targets an enemy within 5m, dealing % of Physical ATK as Neutral. Cast 0s. Cooldown 0.3s.
- Lv. 1 — 40%
- Lv. 2 — 50%
- Lv. 3 — 60%
- Lv. 4 — 70%
- Lv. 5 — 80%
Dark Illusion
0/5- Bully 10
Stores 1 stack every 10s (max 2). Target an enemy within 12m, blink to 1.5m in front, inflict Magic Special Defense −99% for 0.5s, deal % Physical ATK as Neutral, instantly gain 4 Blades; next Cross Ripper Slasher launches 3× blades and +80 damage. Cast 0s. Cooldown 0.2s.
- Lv. 1 — 40% Physical ATK
- Lv. 2 — 45%
- Lv. 3 — 50%
- Lv. 4 — 55%
- Lv. 5 — 60%
Phantom Menace
0/10Release a wave around self dealing % of Physical ATK as Neutral to up to 5 enemies within 5m. Cast 0s. Cooldown 8s. SP 0.
- Lv. 1 — 95% to up to 5 enemies within 5m
- Lv. 2 — 100%
- Lv. 3 — 105%
- Lv. 4 — 110%
- Lv. 5 — 115%
- Lv. 6 — 120%
- Lv. 7 — 125%
- Lv. 8 — 130%
- Lv. 9 — 135%
- Lv. 10 — 140%
Rolling Cutter
0/10- Cloaking Exceed 10
Katar exclusive. Spin rapidly in place, dealing Physical ATK to up to 3 enemies within 5m and generating 1 Blade for Cross Ripper Slasher (cap 4). Counts as a normal attack. Cast 0s. Cooldown 0s. SP 0.
- Lv. 1 — 18% damage; +1 Blade (cap 4)
- Lv. 2 — 21%
- Lv. 3 — 24%
- Lv. 4 — 27%
- Lv. 5 — 30%
- Lv. 6 — 33%
- Lv. 7 — 36%
- Lv. 8 — 39%
- Lv. 9 — 42%
- Lv. 10 — 45%
Stats & Buffs
Playable from level 1
Active buffs
0 activeNo buffs yet. Add party/self buffs below — their stat bonuses fold into your Summary and derived stats.
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Party buffs, your own skills and consumables — grouped by where they come from.
Gear
Refine, cards and random options of gear you own live in My Equipment
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Combat
Pick a target monster to see hit, dodge and crit chances, expected damage and kill metrics for this build — computed live from the instance's formulas and combat tables.
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