Tools
Stat Planner
Allocate Ragnarok Online 3 attributes with a live point budget — costs, caps and job bonuses come from the game data, and the link in your address bar is the build.
Attributes
Type a value or use +/− (Shift for ±10). Job bonuses (+n) follow the job level and don't cost points.
Summary
- Spent
- 0 pts
- Remaining
- Infinity pts
- Playable from level
- 1
Derived stats (no gear)
- MDEF
i
- 1
- HIT
i
- 2
- ATK
i
- 1
- FLEE
i
- 2
- Status-ATK (melee)
i
Status-ATK (melee)Unknownfloor(str + dex / 5 + luk / 3 + base_level / 4)= floor(1 + 1 / 5 + 1 / 3 + 1 / 4) = 1All formulas & sources → - 1
- Status-ATK (ranged)
i
Status-ATK (ranged)Unknownfloor(dex + str / 5 + luk / 3 + base_level / 4)= floor(1 + 1 / 5 + 1 / 3 + 1 / 4) = 1All formulas & sources → - 1
- Status-MATK
i
Status-MATKUnknownint + floor(int / 2) + floor(dex / 5) + floor(luk / 3) + floor(base_level / 4)= 1 + floor(1 / 2) + floor(1 / 5) + floor(1 / 3) + floor(1 / 4) = 1All formulas & sources → - 1
- Soft DEF
i
Soft DEFUnknownfloor((base_level + vit) / 2 + agi / 5)= floor((1 + 1) / 2 + 1 / 5) = 1All formulas & sources → - 1
- Soft MDEF
i
Soft MDEFUnknownfloor(int + base_level / 4 + (dex + vit) / 5)= floor(1 + 1 / 4 + (1 + 1) / 5) = 1All formulas & sources → - 1
- CRIT
i
CRITUnknown1 + luk * 0.3 + floor(base_level / 10) / 10= 1 + 1 * 0.3 + floor(1 / 10) / 10 = 1.3All formulas & sources → - 1.3
- MATK
i
- 1
- DEF
i
- 0
- CRIT
i
CRITUnknown(crit + gear_crit) * (is_katar_weapon >= 1 ? 2 : 1)= (crit + 0) * (0 >= 1 ? 2 : 1) = 1.3Final critical hit rate in percent: stat CRIT plus gear bonuses. With a katar equipped the total is doubled.
Not yet verified in-game on RO Zero Global — Zero-specific rebalancing is possible. Measured values are welcome via the correction feature.
All formulas & sources → - 1.3
- HIT
i
HITUnknownhit + gear_hit= hit + 0 = 2Final hit value: stat HIT plus flat HIT bonuses from gear.
Not yet verified in-game on RO Zero Global — Zero-specific rebalancing is possible. Measured values are welcome via the correction feature.
All formulas & sources → - 2
- FLEE
i
FLEEUnknownflee + gear_flee= flee + 0 = 2Final flee value: stat FLEE plus flat FLEE bonuses from gear.
Applies to the single-attacker case. From the third attacker on, the effective dodge chance drops (renewal: −10% per additional attacker; softened on Zero per community reports, exact value unconfirmed).
All formulas & sources → - 2
- Weight Limit
i
Weight LimitUnknown2000 + job_weight_bonus + str * 30= 2000 + 0 + 1 * 30 = 2030Maximum carry weight (in display units as in the game): base 2000, plus class bonus, plus 30 per point of STR.
Not yet verified in-game on RO Zero Global — Zero-specific rebalancing is possible. Measured values are welcome via the correction feature.
All formulas & sources → - 2,030
Computed from the same formula set as the build planner, with nothing equipped — your allocated points alone. To factor in gear, cards, refine and buffs, open this build in the Build Planner →