Tools
Skill Planner
Plan a Ragnarok Online 3 build across the whole class line — prerequisites raise automatically, the link in your address bar is the build.
Novice
BaseFirst Aid
0/1Applies first aid and restores 30 HP to yourself.
- Lv. 1 — Restore 30 HP · 10ms cd
Normal Attack
1/1Deals (50% +20) neutral DMPG to a target within 10 meters
- Lv. 1 — Deals 50% neutral physical damage to a single target. (0 SP)
Smite
0/1Deliver a powerful blow to a target inflicting 80% neutral physical damage.
- Lv. 1 — 80% neutral physical damage (0 SP) · 5ms cd
Thief
1st ClassDouble Attack
0/10With Dagger: each normal attack has a chance to deal double damage. With Katar: increases Crit rate.
- Lv. 1 — Dagger: 5% chance double damage; Katar: Crit +2%
- Lv. 2 — Dagger: 10%; Katar: Crit +4%
- Lv. 3 — Dagger: 15%; Katar: Crit +6%
- Lv. 4 — Dagger: 20%; Katar: Crit +8%
- Lv. 5 — Dagger: 25%; Katar: Crit +10%
- Lv. 6 — Dagger: 30%; Katar: Crit +12%
- Lv. 7 — Dagger: 35%; Katar: Crit +14%
- Lv. 8 — Dagger: 40%; Katar: Crit +16%
- Lv. 9 — Dagger: 45%; Katar: Crit +18%
- Lv. 10 — Dagger: 50%; Katar: Crit +20%
Increase Dodge
0/10Permanently increases Flee; also grants Movement Speed (MSPD).
- Lv. 1 — Flee +11, MSPD +5%
- Lv. 2 — Flee +12, MSPD +5%
- Lv. 3 — Flee +13, MSPD +5%
- Lv. 4 — Flee +14, MSPD +5%
- Lv. 5 — Flee +15, MSPD +5%
- Lv. 6 — Flee +16, MSPD +5%
- Lv. 7 — Flee +17, MSPD +5%
- Lv. 8 — Flee +18, MSPD +5%
- Lv. 9 — Flee +19, MSPD +5%
- Lv. 10 — Flee +20, MSPD +5%
Assassin
2nd ClassAdvanced Katar Mastery
0/10On crit with normal attack, grants stacking buffs for 10s (up to 5 stacks).
- Lv. 1 — Crit +1
- Lv. 2 — Crit +1, ASPD +1%
- Lv. 3 — Crit +2, ASPD +1%
- Lv. 4 — Crit +2, ASPD +2%
- Lv. 5 — Crit +2, ASPD +3%
- Lv. 6 — Crit +2, ASPD +4%
- Lv. 7 — Crit +2, ASPD +5%
- Lv. 8 — Crit +2, ASPD +6%
- Lv. 9 — Crit +2, ASPD +7%
- Lv. 10 — Crit +2, ASPD +8%
Back Slide
0/10Dash 10m opposite to chosen direction, then enter Cloak/Hide for 10s. Resets cooldown of Eraser Cutter. Cast 0s.
- Lv. 1 — Cooldown 15.0s, SP 1
- Lv. 2 — Cooldown 14.5s, SP 2
- Lv. 3 — Cooldown 14.0s, SP 3
- Lv. 4 — Cooldown 13.5s, SP 4
- Lv. 5 — Cooldown 13.0s, SP 5
- Lv. 6 — Cooldown 12.5s, SP 6
- Lv. 7 — Cooldown 12.0s, SP 7
- Lv. 8 — Cooldown 11.5s, SP 8
- Lv. 9 — Cooldown 11.0s, SP 9
- Lv. 10 — Cooldown 10.5s, SP 10
Dual Hand Training
0/10- Double Attack 5
Improves ASPD and AGI when dual-wielding daggers.
- Lv. 1 — ASPD +1%
- Lv. 2 — AGI +1
- Lv. 3 — ASPD +2% total
- Lv. 4 — AGI +2 total
- Lv. 5 — ASPD +3% total
- Lv. 6 — AGI +3 total
- Lv. 7 — ASPD +4% total
- Lv. 8 — AGI +4 total
- Lv. 9 — ASPD +5% total
- Lv. 10 — AGI +5 total
Enchant Deadly Poison
0/10Casting grants Enchant Deadly Poison for 60s. Increases Physical ATK and chance to inflict 1 stack of Poison for 3s. Cast 0s. Cooldown 20s. SP 10.
- Lv. 1 — +5 ATK; 50% chance
- Lv. 2 — +10 ATK; 60%
- Lv. 3 — +15 ATK; 65%
- Lv. 4 — +20 ATK; 70%
- Lv. 5 — +25 ATK; 75%
- Lv. 6 — +30 ATK; 80%
- Lv. 7 — +35 ATK; 85%
- Lv. 8 — +40 ATK; 90%
- Lv. 9 — +45 ATK; 95%
- Lv. 10 — +50 ATK; 100%
Enchant Poison
0/560s buff. Normal attacks deal Poison. On hit, chance to inflict Poison for 3s. Cast 0s. Cooldown 20s. SP equals skill level.
- Lv. 1 — 30% chance, SP 1
- Lv. 2 — 35% chance, SP 2
- Lv. 3 — 40% chance, SP 3
- Lv. 4 — 45% chance, SP 4
- Lv. 5 — 50% chance, SP 5
Katar Mastery
0/10On crit with normal attack, grants stacking buffs for 10s (up to 5 stacks).
- Lv. 1 — +12 ATK
- Lv. 2 — +14 ATK
- Lv. 3 — +16 ATK
- Lv. 4 — +18 ATK
- Lv. 5 — +20 ATK
- Lv. 6 — +22 ATK
- Lv. 7 — +24 ATK
- Lv. 8 — +26 ATK
- Lv. 9 — +28 ATK
- Lv. 10 — +30 ATK